I'm guessing our game would be similar to this? It's pretty cool how there is a choice of pathways: when you strum downwards, you jump up onto a higher string; when you strum upwards, you fall to a lower string. Don't know if it makes a difference in this game (Maestro), but being able to move up, stay on the same level, or move down allows for customization options (example: top level = horns instruments, middle = woodwind instruments, bottom = string instruments). Different levels (top, middle, bottom) may offer different themes (t = electronic, m= gothic, b = classical) and/or sound effects (techno beats, car alarms, dialogue (the woman going "I have a heart condition...") -> http://www.youtube.com/watch?v=8Cx10MrMYB4 . Also, it uses touch screen, so it would be ideal for the DS or smart phones.
Concept of Tonality - (mushing many sounds, yet still a coherent single piece) - Thanks Raza
http://www.youtube.com/watch?v=LRS13e5R8GI (Balinese Gamelan Music)
http://www.youtube.com/watch?v=-FRKGU9Zu_o (Flower - same makers as Flow - more pedals = evolving the musical piece, each pedal with its own role/function)
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