We have been closing in on our game play:
It's going to be a side scroller with what we can only describe as "Interactive Mazes". These are those tricky situations you come across in Pokémon, where you have to move a boulder or nine and perhaps use an item or two in order to navigate the environment. Alternatively, the entirety of Portal is what we have deemed an interactive maze, though I am currently s'posin' that our interactive mazes would be less....teleporty-apparitiony
more puzzle interaction is pending...
Also zeroed-in on our plot, I now present to you, the most distilled version possible (it's visual, you'll like it) :

We are next trying to establish an opening sequence on par with CSI: Miami
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YEEEEEEEAAAAAAHHH!
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But foreal:
Linking all of are pieces together (we have several subplots that will be developed or trashed asap), defining our worlds in our newly-decided-upon 2D format, and finding different puzzle types that fit with our existing puzzles/concept.
And now...a Canadian cat

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