Wednesday, October 20, 2010


Whew. What to say?

We are deep in the throws of xmind brainmapping software and hunger. I suppose that's a natural by-product of working on a game about food. We're drawing our game play inspiration from sources like Hotel Dusk, Myst, Heavy Rain, and the sly sexy devil, Professor Layton. This leaves us squarely in the realm of puzzle and mystery games. Agatha Christie is now our chosen deity (see left, Ms. Christie from the stellar Doctor Who episode, "The Unicorn and the Wasp"), though we're steering clear of such unreliable characters as Dr. Sheppard in The Murder of Rodger Ackroyd and sticking more to the models of Detective Hercule Poirot and James Qwilleran and the Hardy Boys.


We're dealing with a lighter aesthetic for our game, possibly leaning towards kid-oriented. We're excited by strong visuals, as in Foster's Home for Imaginary Friends, Fairly Odd Parents, and even Pushing Daisies. The joyful nature of our world is making it somewhat tricky to really infuse a nemesis that sets the stakes high enough. Sure, you could be out burnanating the countryside, but why should I care when there are puppies and rainbows right here in the town square? The offense has to be big and personal. We're working on our Big Bad.

Alright. Off to Portos for some totally-game-related pastries.

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